Real skills, practiced in a virtual world. VR training simulators, AR product experiences, virtual walkthroughs and multiplayer XR spaces.
- VR training simulators
- AR product experiences
- Virtual walkthroughs
- Multiplayer XR
A VR simulator that trains operators on the HAPSITE portable gas chromatograph — a serious lab instrument, mastered entirely in a headset.
Real device, rebuilt in 3D
Every button, screen and menu works like the actual unit — not a lookalike prop.
Hands-on practice
Trainees press, navigate and run full procedures with their own hands in VR.
Zero risk, infinite retries
No expensive hardware tied up, and no consequences for pressing the wrong button.
- Unity
- VR headset
- Interactive UI
A full simulator stand built for a public transit operator. Trainees drive a virtual line before they ever touch a real vehicle.
Every project pairs our 3D pipeline with a real-time engine — so you can explore, operate and rehearse.
The HAPSITE portable gas chromatograph rebuilt in VR — every button, screen and procedure live.
- Unity
- VR
- Interactive UI
Step-by-step wearable guidance overlaid on the task in front of you, so procedure lives where the work happens.
- Unity
- XR
- Guided workflow
Boom-lift and crane operation rehearsed in VR — the expensive machine stays on the job site.
- Unity
- VR
- Machine sim
An in-headset assistant that answers, demonstrates and keeps a trainee moving without an instructor in the room.
- Unity
- LLM
- Voice
A property you can walk before it is built — every room, finish and sightline at true scale.
- Real-time engine
- Archviz
- VR
Fit-out and equipment layout explored in VR, so the space is signed off before a single crate ships.
- Real-time engine
- VR
Bare-hand interaction in mixed-reality passthrough — our own research into losing the controllers entirely.
- Hand tracking
- Passthrough MR
A radiography procedure rehearsed against virtual patients — positioning practice without a real exposure.
- Unity
- VR
- Healthcare
The same real-time pipeline, pointed at five different problems — urban planning, healthcare, industrial training, architecture and product visualization.

Zerorisk,infiniteretries.Noexpensivehardwaretiedup,noconsequencesforpressingthewrongbutton—andeverytraineerunsthesameprocedurethesameway.
Tell us the procedure, the machine or the space. We'll scope the simulator, build it, and put it in your team's hands.

