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NextGen Studioz
02 — Games & Real-Time

From casual mobile hits to multiplayer worlds. Playable builds for mobile and PC, with the art pipeline behind them under the same roof.

  • Mobile & kids games
  • Multiplayer worlds
  • Game-ready assets
  • iOS · Android · PC
01Playable builds

Networked racing, action shooters and idle loops — live builds with real economies, real netcode and real store presence.

Split-screen and networked racing with synchronised physics — a full multiplayer stack, not a demo scene.

  • Unity
  • Netcode
  • PC & mobile

Stop, aim, eliminate — a lane-based action shooter tuned for short mobile sessions.

  • Unity
  • iOS · Android

A bright matching sprint designed for very short attention spans and very fast fingers.

  • Unity
  • Kids

Shelf-stacking match-three with a shop-floor twist and a satisfying clear.

  • Unity
  • Mobile

Dodge, survive, beat your own run — arcade survival with a single-input control scheme.

  • Unity
  • Mobile
02Mini games — kids & mobile

One-thumb controls, instantly readable boards, and a loop that resolves in under a minute — idle management, hyper-casual combat and stealth progression, all shipped.

Serve guests, hire staff, build the empire — an idle management loop built to keep players coming back.

  • Unity
  • Mobile
  • Live economy

One-thumb combat on a scrolling board — instantly readable, endlessly repeatable.

  • Unity
  • Hyper-casual

Stealth kills on an idle timer — progression that keeps ticking while the app is closed.

  • Unity
  • Idle
03Scalable world building

Full city builds — Singapore, Hatirjheel and a working bus depot — blocked out, dressed and optimised for real-time navigation.

A full city block-out and dress pass — landmarks, road network and skyline built to be driven through.

  • Real-time engine
  • World building

A recognisable Dhaka landmark rebuilt to real proportions for real-time navigation.

  • Real-time engine
  • Environment art

A working depot — bays, vehicles and circulation — modelled for training and simulation use.

  • Real-time engine
  • Environment art

Hand-stylised architecture with a clean, engine-ready budget — silhouette first, detail second.

  • Blender
  • PBR
  • Game-ready
04Game-ready characters

Sculpt, retopo, wireframe, texture. We show the passes because clean topology is the part you cannot fix later.

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Let's talk

Bring us a concept, a half-finished project or a live game that needs more content. We plug in as your team.

Immersive & XRGames & Real-TimePhotoreal 3DBuilt to ship