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NextGen Studioz
Portfolio & Workflow — 2026

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Immersive VR & AR, training simulators, game development and photoreal 3D — one studio, one pipeline, from a single product render to a world you can step inside.

  • Immersive VR & AR
  • Training simulators
  • Game development
  • Photoreal 3D
01Who we are


Onestudio,onepipelinefromasingleproductrendertoaworldyoucanwalkinto.

  1. 013D model
  2. 02Web store
  3. 03Ad render
  4. 04Game engine
  5. 05AR view
  6. 06VR simulator
Featured project — Immersive & XR

A VR simulator that trains operators on the HAPSITE portable gas chromatograph — a serious lab instrument, mastered entirely in a headset.

01

Real device, rebuilt in 3D

Every button, screen and menu works like the actual unit — not a lookalike prop.

02

Hands-on practice

Trainees press, navigate and run full procedures with their own hands in VR.

03

Zero risk, infinite retries

No expensive hardware tied up, and no consequences for pressing the wrong button.

All immersive work
  • Unity
  • VR headset
  • Interactive UI
03Selected work

Every project below is a real build — press play on any of them. Full videos, playable demos and interactive models live in the discipline pages.

Split-screen and networked racing with synchronised physics — a full multiplayer stack, not a demo scene.

  • Unity
  • Netcode
  • PC & mobile

A full city block-out and dress pass — landmarks, road network and skyline built to be driven through.

  • Real-time engine
  • World building

Boom-lift and crane operation rehearsed in VR — the expensive machine stays on the job site.

  • Unity
  • VR
  • Machine sim

A property you can walk before it is built — every room, finish and sightline at true scale.

  • Real-time engine
  • Archviz
  • VR

Serve guests, hire staff, build the empire — an idle management loop built to keep players coming back.

  • Unity
  • Mobile
  • Live economy

Stop, aim, eliminate — a lane-based action shooter tuned for short mobile sessions.

  • Unity
  • iOS · Android

0+

Shipped demos & builds

0

Disciplines, one pipeline

0

Step review loop

0

Studios — Dhaka & Singapore

04Capabilities

We work in the tools your team already uses, and deliver in the formats your pipeline already reads.

We model & render with

MayaBlenderZBrushSubstance PainterPhotoshopSolidWorksKeyShotAutodeskV-Ray

We build real-time with

UnityUnreal EngineGodotThree.jsPython.NETWeb frameworks

We deliver in

GLBGLTFUSDZFBXOBJMAXBLEND
Let's talk

Tell us about your product or project. We'll plan the right approach, build it, and deliver work that's ready to ship — as a natural extension of your team.

Immersive & XRGames & Real-TimePhotoreal 3DBuilt to ship